Dragon Ball Xenoverse 2 Review


Bandai Namco Games’ follow-up to 2015’s Dragon Ball Xenoverse, Dragon Ball Xenoverse 2, was definitely a game that most fans of the original were a little against the wall to purchase. One of the main reasons was because there didn’t seem to be much of a change from the original game, which would cause some to feel as though they’re being cheated out of $60+.

The story of Dragon Ball Xenoverse 2 picks up two years after the story from the first game. Towa & Mira are back, & this time they’re bringing with them some familiar villains to help them corrupt & dismantle the Dragon Ball universe we know & love. Now, if you’re looking for a story that is completely refreshing & new, you might want to skip Dragon Ball Xenoverse 2. This is not to say that the story isn’t enjoyable or engaging, but at some points, it definitely comes off as a copy & paste of the first game.


With Lord, Slug, Terlis, The Masked Saiyan & a few other new characters being injected into the sequel, you’d think that their roles would leave more of an impact on the story, but sadly they did not. In fact, two of the characters that were promoted heavily in trailers didn’t get much of a chance to shine & were disposed of quite early in the game. Where we got more of a fleshed out story & clash with Towa, Mira & Demigara in the first game, we barely got a chance to interact with them, & when we did, it felt no different than fighting the average boss. & if you’re hoping to get a lengthy story mode, you’re going to be letdown. Gamers might also feel cheated by Dimps’ character lineup or blocks. Some were really excited to hear that we’d get a solid amount of new characters to play with, but the empty spaces are mainly filled with variations of other characters, instead of new characters.

The controls are the same from the first game, so gamers that played the Xenoverse won’t have trouble getting back into the groove. The new supers & ultimates give your character some very destructive moves to use at his/her disposal, but the lack of destructible environments put a damper on letting loose on the battlefield. ¬†When it comes to the character creation system, your character gets to toy around with some new looks, but it’s not anything to awe over.

Conton City’s size is vast compared to the hub in Xenoverse. You are able to fly around & visit certain areas that are modeled after places in the Dragon Ball series. Since flying can become a bit tedious, you can use the little robots to transport you to certain destinations.

The side quests that pop up around the city are really fun, but it’s the new Mentor system that feels so much better than the Mentor 14368778_10154667457111880_6990258807090934911_nsystem in the first. In the first game, if you wanted to be trained under a new mentor, the old one would disappear & only reappear after you’ve done a lot of tedious replays on parallel quests, story mode missions or restarted the game a few times. In Xenoverse 2, they remain in Conton City & you can jump between mentors at any time, without any issues. The Xenoverse 2 server is still a bit shaky, so you might have some issues getting into the World Tournament.

The graphics have definitely been kicked up a notch. The characters are visually appealing & standout more than they did in the previous games. When you charge up, while on the ground, rocks gather up around the character & makes the gamer feel as though they’ve stepped into a legit fight from the anime. Being able to turn Super Saiyan 3, as a male or female, is another solid & welcomed change. Of course, the Majin race, Namekian race, Frieza race & human race have new transformations, but it’s the Namekian & Saiyan race transformations that will probably keep you hooked.

Dragon Ball Xenoverse 2 isn’t a big jump from the first game. There are some new features that make the game more enjoyable, but the dry moments outweighs fluid moments. Should Dragon Ball Xenoverse 2 be in every Dragon Ball fans home? Yes. Should they run out & expect a great difference from the first game? No. & Dimps, what’s so hard with making the game differentiate a female character from a male character? Just saying.


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